Soul Calibur has always prided itself on the frenetic, fast-paced nature of the combat, and the fifth instalment doesn’t disappoint long-term fans with this. A lot of people in the online communities have been mouthing off about this but, personally, I don’t see a problem – I agree with the common maxim “if it ain’t broke, don’t fix it”. Unfortunately, Soul Calibur V doesn’t buck this trend – it is very much a shinier, more refined version of its predecessor. Compare that to something like Street Fighter or Mortal Kombat (where going back to an older instalment would probably throw you off quite a lot) and you can see the difference between how 2D-Fighters and 3D-Fighters have evolved. You could pick up a copy of Tekken 6, for example, and then move to play Tekken 3 without much really changing, aside from the frame-rate and graphics. Titles such as Tekken and Soul Calibur haven’t really changed all that much since coming to this generation every new release brings a few cosmetic changes, but the fundamentals seem to remain the same. 3D-Fighters, on the other hand, seem to have nestled into a groove and solidified – carving out a very intimate and defined sense of who they are. It’s generally agreed that the fighting game genre is evolving at a steady pace – more recent releases like Ultimate Marvel Vs Capcom 3 and Street Fighter IV: Arcade Edition have fleshed out the 2D-Fighter and instilled a much needed breath of fresh air into a stagnating genre.
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